ریل فلو (RealFlow) برنامه ای قدرتمند برای شبیه سازی مایعات و سیالات، سطوح آب، تعامل میان مایعات و جامدات و بدنه های نرم و سفت در صنعت گرافیک سه بعدی است. این نرم افزار توسط کمپانی معتبر Nextlimit Technologies عرضه شده و تقریبا در تمام فیلم ها و انیمیشن ها و جلوه های ویژه ای که قصد شبیه سازی واقعی آب و مایعات و سیالات را به صورت سه بعدی دارند مورد استفاده قرار می گیرد.
در دوره های آموزشی Digital Tutors RealFlow Tutorial Series شما با قابلیت های اساسی و کلیدی این نرم افزار کاربردی قدرتمند آشنا می شوید.
دوره های آموزشی:- اصول RealWave در RealFlow
- آشنایی و کار با RealFlow 5
- جایگزینی شی با Magic در RealFlow 5
- مورفینگ (Morphing) ذرات در RealFlow
- یکپارچه سازی Pipeline با Maya و RealFlow
- مبانی Realflow 3
- برنامه نویسی در RealFlow
- استفاده از Hybrido در RealFlow
- استفاده از Morph و Magic Daemons در RealFlow
- و ...
Fundamentals of RealWave in RealFlow:
- Introduction to RealWave
- Exporting RealWaves
- Making Waves - Control Points
- Making Waves - Fractals
- Fractal Speed; Scale and Seed
- Making Waves - Spectrum
- Adding Waves
- Custom RealWaves
- Hypermesh Basics
- Creating Hypermesh Zones
- Hypermesh Based on Camera
- Dynamics Objects in RealWaves
- Working with Static Points
- Creating Ocean Spray with RW Particles
- Making a RealWave Splash
- Puddle in the Rain (Part 1)
- Puddle in the Rain (Part 2)
- Creating Foam Textures
- Generating Particles with Foam Maps
- Shoreline - Coast Distance
- Shoreline - Wetmap Setup
- Making Trails with RealWaves
- Scripting Waves
- Image Displacements with Scripted Waves
Getting Started with RealFlow 5:
- Introduction and project overview
- Understanding RealFlow's project management and folders
- Adding nodes to our project and working with the interface
- Using daemons to control our particles
- Understanding particle type, resolution and density
- Using particle properties to change our simulation
- Changing emitter parameters to control particle creation
- Using global and exclusive links to control particle interaction
- Using an initial state to store simulated particle positions
- Importing and scaling the 3D geometry and view shading
- Animating the emitter and initial daemons
- Setting the particle fluid Interaction with the glass
- Meshing our fluid simulation for different looks
- Editing our mesh field parameters for sharper fluids
- Importing our mesh into Maya and basic render setup
Object Replacement with Magic in RealFlow:
- Introduction and project overview
- Importing our objects and creating our initial fill emitter
- Setting our objects to correctly interact and adding noise
- Spinning our liquid using a DSpline daemon
- Creating the Magic daemon to form the second word
- Animating our daemons to turn off
- Increasing our resolution to add more particles to our scene
- Meshing our particles and slowing down our sim
- Rendering our mesh in Maya
Particle Morphing in RealFlow:
- Introduction and project overview
- Watch it now
- Initial project setup
- Working with daemons
- Adding more particles to fill the shape
- Finishing the simulation
Pipeline Integration with Maya and RealFlow:
- Introduction and project overview
- Exporting meshes from RealFlow into Maya
- Applying Maya materials to RealFlow meshes
- Adjusting raytrace settings in Maya
- Adding colored shadows to dielectric materials
- Adding caustic patterns to glass materials
- Making final adjustments to render quality
- Importing Maya geometry into RealFlow
- Creating soft and rigid body objects in RealFlow
- Adjusting soft body results in RealFlow
- Caching soft body simulations from RealFlow
- Adding detailed splashes to our RealFlow project
- Adding RealWave surfaces to our scene
- Generating meshes around RealFlow particles
- Importing RealFlow objects into Maya
- Setting up materials for the lemon geometry
- Adding a reflective environment to our Maya scene
- Increasing reflection and refraction rays in Maya
- Adding soft shadows to our Maya scene
- Fixing reflection and refraction errors
- Blending RealFlow meshes together in Maya
- Adding secondary illumination to the scene
- Fixing artifacts in Maya architectural material
- Using the RealFlow Melt shader in Maya
- Generating the RealFlow project files for this course
Scripting in RealFlow:
- Introduction and Project Overview
- Using the RF4 Scripting site
- Our first Batch Script
- Scripting Reference
- Working with variables
- Setting parameters
- Adding scripts to the RealFlow menu or toolbar
- Implementing 'for' loops
- Nested loops
- Coding 'if' statements
- Building the GUI Form
- Finishing the wall script
- Commenting and organizing code
- Event scripts
- Generating random velocity
- Archive on simulation end
- Emitting foam with a script
- Using global variables
- Loading an Event Script through a Batch Script
- Scripted Daemon: Emitter
- Scripted Daemon: Body
- Building fluid bounce reduction daemons
- Reducing fluid bounce without using Freeze
- Using the GUI Nodes Picker
- Scripted Realwaves
- Applying an image sequence as wave displacement
- Custom emitter scripting
- Building a triangle shatter using a Batch Script
- Finishing triangle shatter effect
- Importing RealFlow meshes as objects
- Using the imported RealFlow meshes
- Emitting fluids from dumb particles
- Shading particles in Maya
Using Hybrido in RealFlow:
- Introduction and project overview
- Setting up Hybrido domains and emitters
- Undertanding the parameters of Hybrido fluids
- Emitting a continuous stream of grid-based particles
- Setting up a Hybrido simulation scene
- Adding a rolling wave to our RealFlow simulation
- Adding splash particles to Hybrido fluids
- Understanding the parameters of RealFlow splash particles
- Incorporating mist into Hybrido simulations
- Adding foam particles to Hybrido simulations
- Controlling the parameters of foam particles
- Meshing Hybrido particles in RealFlow
- Generating displacement maps within RealFlow
- Exporting Hybrido fluids as BIN files
Using Morph and Magic Daemons in RealFlow:
- Introduction and project overview
- Previewing the effect and creating our initial scene
- Using the Morph daemon to attract particles to our object
- Understanding attract vs. cover and controlling particle speed
- Adding our Magic daemon to control our particles
- Creating a Container and adding our Filter daemon
- Tricking our Morph daemon to filter our cover particles
- Tweaking our Morph daemon to finish our effect
- Meshing our particles and fixing a filter issue
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